Saturday, July 28, 2012

Author or Writer?

I'm not sure there's really a difference between the two words, "author" and "writer", but they seem to convey something I've been thinking lately. I want to be an author; I'm not sure I want to be a writer.

That is, there are a certain number of works I want to write and finish, but there are other kinds of projects I want to do (such as building computer games). I'm not sure writing is my dream day job; I'm not sure I want to "live by the pen".

I do seem to have endless ideas for stories, though, at least more than I can write. :) And I want time to write them, so it -would- be nice to make enough money from writing to spend more time at it.

Maybe I just want to be a writer for a while, and not the rest of my life, but if I keep getting more stories I want to write than I have time to write, maybe it will happen that way anyhow. :)

Tuesday, July 24, 2012

Evangelism

Evangelism is something I've been thinking about lately, and then discussions on the subject popped up on a blog I follow, The Pen and Parchment, which didn't dampen my enthusiasm. :)

The word "evangelism", aside from being hard to type this morning, has a relative connotation, in the sense that it's often applied to the hawking of any belief system. I discovered that's not what the word literally means, however. It's a Greek compound word, from "eu", meaning good, and "angelos", meaning angel, or messenger.

So, an evangelist is a good messenger, and evangelism is a good message, or good information. Of course, anyone might think their beliefs are good, but goodness isn't relative to people, but to God. I don't want to get into a discussion on whose God is real, or whether there's one at all; it's enough to say that perpetual motion and God are the same thing. That is, God is Incorruptible, and everything else wears out. Perpetual motion versus entropy is good versus evil, and redemption from the power of entropy is the good news the human race needs. (My upcoming non-fiction book, The Quest of the Incorruptible, is all about this topic.)

Anyhow, I realized that an evangelistic story is simply a story that has good information in it, regardless of how it's labeled. That is, the book doesn't need to include an altar call, or explicitly state Christian core beliefs, or even say it's Christian. If it has something of the mystery and wonder of Incorruption in it, it's evangelistic. George MacDonald's The Golden Key is an excellent example.

So, while I've tried to avoid what would be called evangelizing in my fiction, the whole point of my writing all along has been to express good information through stories (however well I've achieved that). Despite my best efforts, I'm evidently doing some evangelizing. :)

Sunday, July 8, 2012

The Foundation: Jesus Christ

My dad has released his latest book: The Foundation: Jesus Christ (What Every Christian Should Know), both as a Kindle ebook and as a paperback. This is volume two in his Friends of the Living God series.

"For other foundation can no man lay than that is laid, which is Jesus Christ. Now if any man build upon this foundation gold, silver, precious stones, wood, hay, stubble..." (I Cor. 3:11-12)

How do we begin to build eternal gold, silver, and precious stones upon the foundation of Jesus Christ? In the book of Hebrews we find the instructions:

"Therefore leaving the principles of the doctrine of Christ, let us go on unto perfection; not laying again the foundation of repentance from dead works, and of faith toward God, Of the doctrine of baptisms, and of laying on of hands, and of resurrection of the dead, and of eternal judgment." (Heb. 6:1-2)

That list of the foundational principles of the doctrine of Christ is what is known as the milk of the Word, and every Christian should understand those principles. If they are built on the foundation of Jesus Christ in our hearts, we may go on unto perfection.

The Foundation: Jesus Christ explores each principle in order, clearly presenting the milk of the Word.

Volume one in the Friends of the Living God series, Great Signs and Wonders: What is Wrong with Christianity?, is also available, by the way, as an ebook and a paperback.

Wednesday, June 6, 2012

Stories with Choices

I remember picking up a "Choose your own Adventure" book as a kid, and really liking it. I got to choose where the adventure went. :)

I've been thinking of how I might write a story like that. It's technically easy to do links in an ebook, but how do you write a story where the reader has interesting choices to make? If every choice has only two decisions, but each decision launches a different branch of the story, I'll quickly have an enormous story tree. :) I might as well write a whole library!

Contrarily, I've seen choices that are irrelevant: each choice gets you to the same place as the other, via a slightly different path. That's a pseudo-choice, at best. The reader (or player, if it's a game), hasn't done anything significant.

Between those two techniques is a story in which the reader/player can choose between a few major storylines that go through the same places, but significantly change what happens in them. I'm tempted to try that, perhaps with some pseudo-choices along the way, and one of those story trees near the end, so there can be a lot of different endings.

The story I have in mind is tentatively called The Adventure Company and the Book of Mirrors, and it features young people on a nature trip with their parents. Unfortunately, or perhaps fortunately, they are so far from civilization their cell phones and tablets can't get connectivity to the outside world, and the young folks are terribly bored until they find a magic book that whisks them away to a strange world, called Dimotzo.

Things, of course, are not quite right in that world, as the young people soon find out, and they'll have choices to make, among a Poisonous people who call themselves Civilized, and a Violent people who call themselves Strong, while animals like leopards and serpents tamely wander the streets of the cities as pets, and no one there thinks anything of it.

Does this sound like something interesting? I'm curious to try it, just to see what's it like to write a story with choices.

Tuesday, May 8, 2012

Back Stories

History is critical for depth in a good epic fantasy novel (the Lord of the Rings being an excellent example), but sitting down to write a whole history like the Silmarillion is daunting. :)

But, I've learned I don't have to do that. I can take a character or a place, say the cliff city of Underrim, and write a short narrative history of it. That's a lot easier than trying to write the history of a whole world: the back story of a city or a person is a much smaller task.

How do I write the back story? To a certain degree, it's like a logic slider: I can look at the political and cultural state in which I want Underrim, and figure out a chain of events that would have taken it to that point (which is a lot of fun). And if I find inconsistencies in back stories, it's really an opportunity to create even more interesting story. :)

I then have something to write -to- in my novel. I know how the city got to where it is, and I know something more about the city than when I started. As a consequence, I can work better texture into my story.

I've liked history for my stories all along, what I've learned is how easy it is to do in bite-sized chunks. (But I still have histories of my whole fantasy worlds in mind, if only as overviews. :)

Wednesday, April 18, 2012

SmorgaSword Released

I've just released my first book, SmorgaSword, on Amazon. Click here for the product page:



This is a Kindle ebook version, and I'm planning to follow up with a paperback version via Createspace.

Here's the book description:

SmorgaSword is a story buffet, a selection of twelve unique short stories. Take a wild ride into the Great Red Spot of Jupiter, survive a post-Apocalyptic urban battle, follow the adventures of a superhero from another universe, catch the bad guys with the unlikeliest of detectives, explore strange and distant futures, and find fairytale happy endings along the way.

--The Menu--

-The Prison-

In a future utopia where science is everything, a young technician commits the unthinkable crime of irretrievably destroying data, and he is sentenced to an unusual punishment.

-The Tyrant-

A mind's eye view of the rapid rise and fall of a dictator.

-Morning Glory-

An orphan girl befriends a strange child who is more than he seems.

-Jump!-

A girl in another universe jumps to ours, and finds she is invincible. But all she wants is to jump back to her own world.

-Bull Elephant-

After an apocalyptic disaster, the survivors of an urban gang threaten the lives of farmers eking out a living in the debris of civilization.

-Venus Flytrap-

A special young lady leads the FBI on a no-so-merry chase to find a mysterious informant who seems to know everything.

-The New Outside-

A boy and girl try to escape from an artificial world where plants and animals are unknown.

-The Monster of Jupiter-

Two scientists get a closer look than planned at the Great Red Spot.

-Area X-

A conspiracy theorist tracks down a secret government facility, only to find something he wasn't expecting.

-Daughter of Eagles-

A wise woman gives a young princess a magic gift.

-The Empty Room-

A housemaid in nineteenth-century England finds a haunted room, which can be wonder or terror to those who go there.

-The Awakening of Trevor Still-

The chef's favorite. A modern fairy tale, a romance with a twist.

Sunday, April 15, 2012

Joining Ezimin Interactive

As of Friday, I've joined the Ezimin Interactive computer game company. It's a new company, building its first game, Scribes' Descent, and I'm helping with editing the accompanying novel, as well as taking a stab at game programming.

What I like about Ezimin is that I can see a unique treasure that God has put into the company's founder, Dylan West, to be built and explored and revealed. Dylan is making games and stories both for the family of God, and to bring more people into the family of God.

I met Dylan at my workplace. He noticed my computer name was "Reepicheep"; and he asked me to read a Christian fantasy novel he was writing (A Signet Forever). :) One thing led to another, and I find I have a desire to play a part in working out his vision.

Oh yes, and his stories are good. :)